

This combination becomes even more of a concern once you’ve got Side Step and then Diving Tackle on them as well. The other half of the skill combination is the old Pass Block skill, which when you’ve combined it with Shadowing it gives you a good defensive option against (the admittedly rather rare) passing play. On The Ball will lead you to think they are designed for collecting the kick off (as it’s combined the old Kick Off Return skill), though all the Skinks are fast enough to cover the backfield easily. At first glance they might not seem worth the extra 10k in price, especially as they are a bit slower than a standard Skink. Similar to the previous roster you’re essentially swapping the starting Apothecary to upgrade two of the standard Skinks to the new Chameleons. Unfortunately you can’t afford to get three rerolls at the same time any more, though there is enough in the bank to get an Apothecary. Starting with the maximum amount gives you more games for them to get star player points. They are also slow to skill up as they start without any skills and have very low agility.

The Saurus are important to a Lizardmen team as they provide protection for the more fragile players. QTYīone Head, Loner (4+), Mighty Blow (+1), Prehensile Tail, Thick Skull They were one of the strongest starting teams under the old rules so this will make things a little tougher when it comes to picking your starting lineup. Lizardmen teams have gained a new player in the form of a Chameleon Skink and the price has gone up on both the Saurus and the Rerolls.
